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Monthly Archives: August 2011

New Menu’s, World Eater Campaign

you may notice i have changed the menu layout a little bit. i moved the minor races under playable races, and will change the name “Playable Races” to just “Races/Species”. next to the races menu tab is a new menu named Game Content which has information about the World Eaters campaign. On the Game Content page i will have links to the various bits of content within Exodium; Mini-Skirmishes, Head Hunting and Campaigns.

Mini Skirmishes are small battles between races. meant for fast combat and a quick way to gain some experience and exp.

Head Hunting is kind of like bounty hunting. Going after criminals or what not. sometimes on certain planets and towns it involves killing a beast that has been causing trouble.

Campaigns are long story arcs that are focused around a certain event and involves the player in one way or another. some are shorter than others but over all Campaigns will be long and involves all kinds of role playing and battles. Some campaigns may even decide the fate of an entire race!

The World Eaters campaign is the first campaign theme i have come up with. i’ll do my best to work on the beginning of it and detail it all the way through. but this will of course take some time so i may also complete some mini skirmishes and head hunting before hand.

 
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Posted by on August 18, 2011 in General

 

Campaign Idea

writing this down quickly before i get, where better than on here?

i just had an idea for what could possibly be a decent campaign theme. there is a species/race that consumes worlds. yeah, its kind of been done before, but that doesn’t mean it isn’t cool. i think i could tie this in with one of the secondary races. the theme would be either you can let the secondary race live or die; or kill them both! i think there could be a lot of good combat situations and role play potential.

using John Varleys Gaea theme; i thought of doing my own rendition of the story. but since i have yet to read all 3 books, i don’t want to butcher his story so i decided to instead do it this way. players can scan galaxies and asteroid belts and what not to potential find these giant toroidal/spherical objects floating in space. these will act as mini-dungeons where players can defeat enemies and aquire loot. after players have gone through several of them, the following one, like the 6th one they do, will unveil a complex story line they can follow; essentially turning into a campaign on its own. but i think i could leave it up to the players if they wish to pursue the mystery of these floating treasure troves or not; meaning players can continue to raid more of the ones they find and not having.

 

ho boy, another random thought

The Helga worlds. controlled by the Ivixxi Tyrant Cqwuu. the Helga worlds are a string of worlds that are in the same solar system but have controlled orbits which allow them to never collide with one another. This string of planets controlled by the Ivixxi are called the helga worlds because of a HELGA class deep-space-probe that was sent out by the K’tchek.

that’s all i got for now.

 
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Posted by on August 17, 2011 in General